A low-poly game creature. The low-poly mesh was done in 3ds Max and the high-poly mesh was sculpted in Mudbox and then used to generate the Normal Map. I created the DirectX shader myself with the help of ShaderFX. This is a screen grab from the 3ds Max viewport with my shader.
Xellyr Spider - Wireframe
Shows the wireframe of the low-poly mesh on top of the Normal Mapped details.
Medieval Cabin - Front
A medieval/fantasy cabin with hand painted textures. Optimized for game engines, very low-poly and memory cheep thanks to small tileable or mirrored textures. Polycount: 1 235 triangles