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Tag : VFX

FX Experiment #008: Rain Effect using Wet Maps

I haven’t posted anything in a long time here, because I have been very busy. But here’s another FX Experiment…

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Star Wars: The Old Republic – E3 2010 Cinematic Trailer

Here is yet another awesome trailer for the upcoming game Star Wars: The Old Republic by BioWare. The makers of…

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FX Experiment #005: Nuking a city

I always wanted to nuke a city… you know, CG wise! So I did a quick test with Particle Flow…

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3ds Max used in the production of Roland Emmerich’s 2012

During the production of Roland Emmerich’s apocalyptic disaster film 2012 Autodesk’s 3ds Max was used extensively to create very impressive…

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My first MAXScript! Nanne’s ViewportColourSwitch 0.1

Big day today, I’ve just wrote my very first MAXScript ever! Its function is very straight forward; it allows you…

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Awsome Particle Effects synced to music!

This is just amazing! Probably the coolest use of particles I’ve ever seen… or something like that. Matthias Müller is…

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FX Experiment #004: Fracture with Reactor

I played around with Reactor for breaking stuff. I used ProCutter for the pre-fracturing and it is a really cool…

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FX Experiment #003: Maya Fluids Basics

I had a go at fluids in Maya just to check it out. It was a lot of variables to…

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Cebas ThinkingParticles

I’ve been wondering for a long time what is the deal with ThinkingParticles and in what way(s) it is “better”…

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Cebas VolumeBreaker

Cebas has developed a new fracture plug-in for 3ds max, called VolumeBreaker. It looks impressive. Check it out here!

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