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Tag : 3ds Max

FX Experiment #008: Rain Effect using Wet Maps

I haven’t posted anything in a long time here, because I have been very busy. But here’s another FX Experiment…

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Finished Work: The Back Alley

Tada! I started this project over a year ago but ran out of time to finish it. However, I found…

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Real-Time Photorealistic Ray Trace Rendering

This is cool, you got to see this! The pain of endless render times will soon be history. Companies around…

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FX Experiment #005: Nuking a city

I always wanted to nuke a city… you know, CG wise! So I did a quick test with Particle Flow…

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3ds Max used in the production of Roland Emmerich’s 2012

During the production of Roland Emmerich’s apocalyptic disaster film 2012 Autodesk’s 3ds Max was used extensively to create very impressive…

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My first MAXScript! Nanne’s ViewportColourSwitch 0.1

Big day today, I’ve just wrote my very first MAXScript ever! Its function is very straight forward; it allows you…

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Awsome Particle Effects synced to music!

This is just amazing! Probably the coolest use of particles I’ve ever seen… or something like that. Matthias Müller is…

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WIP: The Back Alley – Part 2

I finally got some time over to pick up where I left of with this piece. So I’ve been working…

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WIP: Xellyr Spider (Creature modelling) – Part 2

This will be a short post, but I’m done with the sculpting in Mudbox. So without further ado here are…

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WIP: Xellyr Spider (Creature modelling) – Part 1

I got a sudden urge to do some modelling. So I decided to go for some game creature modelling in…

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