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Author Archives: Kristoffer Helander

Disney: Quality before Quantity!

I was watching this short clip regarding the making of Disney’s new movie ‘Tangled’ and one thing in particular caught…

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Star Wars: The Old Republic – E3 2010 Cinematic Trailer

Here is yet another awesome trailer for the upcoming game Star Wars: The Old Republic by BioWare. The makers of…

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The Adventures of Tintin: Secret of the Unicorn

Talking about turning classic animation into 3D-animation (my previous post about The Road Runner animation). Now it’s Tintin, Snowy (Milou)…

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Road Runner – Coyote Falls

The two classic characters Wile E. Coyote and The Road Runner (wiki) from Looney Tunes and Merrie Melodies have been…

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Finished Work: The Back Alley

Tada! I started this project over a year ago but ran out of time to finish it. However, I found…

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Silence at Zero-Nine

It’s finally here, what you all been waiting for (some of you perhaps not knowingly)! A few months ago we…

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Real-Time Photorealistic Ray Trace Rendering

This is cool, you got to see this! The pain of endless render times will soon be history. Companies around…

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FX Experiment #005: Nuking a city

I always wanted to nuke a city… you know, CG wise! So I did a quick test with Particle Flow…

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3ds Max used in the production of Roland Emmerich’s 2012

During the production of Roland Emmerich’s apocalyptic disaster film 2012 Autodesk’s 3ds Max was used extensively to create very impressive…

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