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3ds Max used in the production of Roland Emmerich’s 2012

Category : News · by Nov 28th, 2009

During the production of Roland Emmerich’s apocalyptic disaster film 2012 Autodesk’s 3ds Max was used extensively to create very impressive visual effects. Here are some screenshots I grabbed from a “Making of” video, were you can see 3ds Max on the artists’ monitors.

2012_3dsmax_01

3ds Max with a dark UI colour, showing the ruins of Las Vegas in wireframe.

2012_3dsmax_03

3ds Max on the left monitor.

2012_3dsmax_02

3ds Max on the left monitor, with some fluid simulation it looks like(?)

2012_3dsmax_04

3ds Max on the left monitor with black viewport colours.

Check out the video and read the article here: Special Review: 2012 Film. The Making of. HD Video

The company behind the VFX is Uncharted Territory, LLC.

A new plug-in for 3ds Max called volumeBreaker was used to smash buildings and roads to pieces.

volumeBreaker is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh – geometry that perfectly fits together and fills any given volume. With volumeBreaker Cebas brings a Hollywood quality destruction tool to 3ds MAX. volumeBreaker was developed in consultation with, and to meet the very exacting demands of, VFX artists working on multi-million dollar movies – because of this, volumeBreaker truly is a production proven tool.

The tool is being developed by cebas VISUAL TECHNOLOGY Inc. and you can read more about it here: http://volumebreaker.com/index.php?pid=product&prd_id=77&feature=912

Now, ain’t that cool? ;)
Cheers mates!


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