I got a sudden urge to do some modelling. So I decided to go for some game creature modelling in 3ds Max and then do some sculpting of details in Mudbox and generate a normal map and also try out texture painting in Mudbox, that’s new to me.
So I decided to go for a giant spider, it is a classical fantasy creature, and I came up with the name Xellyr Spider – just for the heck off it
Here are some images of the low-poly, 3ds Max version. It’s 100% quads made up by 4080 triangles. Not very low-poly so let’s call it a next-gen game creature, or a boss creature
So all modelling and unwrapping was done in 3ds Max – got to love pelt mapping Next step will be to put it in the mudbox and sculpt away – it sure will be fun
See you soon for updates, cheers!