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FX Experiment #001: FumeFX Basics

Category : FX Experiments · by Aug 1st, 2009

I finally, finally, got around to try out FumeFX—and it was a lot of fun! :)

FumeFX is a third party plug-in for 3ds max that is a Fluid Simulation System. It allows you to create realistic fire, smoke and explosions. It is developed by Sitni Sati. Here is some information about the plug-in from the developers website:

FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
It’s versatility, robustness and intuitive workflow makes it a perfect solution for the most demanding tasks in the computer graphics industry. Almost every aspect of simulation can be customized through 3ds max scripting, allowing user to interfere with simulation computation at the lowest level.

So I started out very simple and just got some fire and smoke working and then to interact with some objects. I also made a lot of notes about different variables and settings so that I don’t forget it. This is what I came up with:

It also gave me the opportunity to try out Fusion from eyeon for compositing. But I get back to that another time when I spent some more time with it.

Cheers! :)

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